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Neil Druckmann (born December 5, 1978) is an American writer, creative director and programmer for the video game developer Naughty Dog, known for his work in the video games ''The Last of Us'' and ''Uncharted 4: A Thief's End''. He was born and raised until the age of 10 in Israel, where his experiences with entertainment would later influence his storytelling techniques. He studied computer science at the Carnegie Mellon University, before searching for work in the video game industry. Druckmann's first video game work was as an intern at Naughty Dog. In 2004, he became a programmer on ''Jak 3'' and ''Jak X: Combat Racing'', before becoming game designer for ''Uncharted: Drake's Fortune'' and ''Uncharted 2: Among Thieves''. He was later chosen to lead development on ''The Last of Us'' as creative director, a role he continued during the development of ''Uncharted 4: A Thief's End''. In addition, Druckmann has also written comic books. He worked on the motion comic ''Uncharted: Eye of Indra'', prior to the creation of his own graphic novel ''A Second Chance at Sarah''. He later co-wrote ''The Last of Us: American Dreams'' with artist Faith Erin Hicks. Druckmann has received high praise for his work on ''The Last of Us'', and later received several awards and nominations for his contributions, including two BAFTA Awards, a DICE Award, and two Writers Guild of America Awards. == Early life == Druckmann was born in Israel on December 5, 1978,〔 to Judy and Jerry Druckmann.〔 At a young age, Druckmann's older brother Emanuel showed him comic books, video games and movies.〔 These forms of entertainment, particularly video games by Sierra Entertainment and LucasArts,〔 helped Druckmann to learn English.〔 Druckmann became particularly interested in story-telling, and wrote his own comic books.〔 He moved to the United States with his family in 1989.〔 He attended middle school and high school in Miami, Florida, then studied criminology at the University of Florida.〔 Druckmann soon became a research assistant at Florida State University, while living in Tallahassee, Florida.〔 He spent a year at the university working at the Visualization Lab〔 within the School of Computational Science and Information Technology, beginning in July 2002. During this time, he began developing the game ''Pink-Bullet'', for Linux and Microsoft Windows, with some friends.〔 At one point, he wanted to be an animator, which required enlisting in art classes, but his parents forbade him from doing so.〔 After taking a programming class, Druckmann realized that it was his preference,〔 and began a Bachelor of Computer Science in December 2002, which he completed the following year.〔 Druckmann moved to Pittsburgh, where he attended Carnegie Mellon University;〔 in August 2003, he began his Master's degree in Entertainment Technology,〔 which he earned in 2005〔 from the Entertainment Technology Center.〔 In April 2004, Druckmann developed the game ''Dikki Painguin in: TKO for the Third Reich'' for the Nintendo Entertainment System as a student at Carnegie Mellon, in collaboration with fellow student Allan Blomquist.〔〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Neil Druckmann」の詳細全文を読む スポンサード リンク
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